Disney  World - the Online Guide

 


The Unofficial Gu

Costumes at WDW

 

 

We've all done it. You wake up in the morning, throw open the closet door, sigh and say, "What am I going to wear to work today?" The answer to that question doesn't always come easily. But imagine if you not only had to worry about your own clothes, but those of thousands of other people as well. Although it seems quite daunting, that is exactly what costumer designers must do at The Walt Disney Company to dress over 110,000 actors and Cast Members each day.

Some might think that at Disney we have little mice and birds that make all our costumes for our movies, television shows, Theme Parks, and stores, but unfortunately that only happens in fairy tales. In reality, dressing the Disney Cast requires the talents of hundreds of costume designers, pattern makers, sketch artists, and dressers around the globe.

The history of Disney costuming begins with the start of the Disney Company itself in 1923. Famous for the Alice Comedies cartoon series, the Walt Disney Studio animators had to think in terms of costuming when drawing the clothes for an animated character. The studio often created live-action reference footage to allow animators to see how a costume would move and flow during a particular action. After the success of "Snow White and the Seven Dwarfs," the studio began to attract some of the best talents in the film industry, including costume designers. As the studio developed live-action feature films, costume designers worked with movie scripts and filmmakers to create costumes that fit with the character, period, and story of each particular film.

With the construction of Disneyland® Park in the 1950s, Walt Disney looked to those he knew within the film industry to assist in the park's creation. Lands within the Theme Park were developed in the same manner as movie sets, and attractions were seen as short films that told a story. When the Park opened in 1955, the majority of the costumes in the "wardrobe department" weren't costumes at all—they were accessorized uniforms. A white dress shirt with rayon slacks was the typical "costume" in most areas of Disneyland Park for some time. The themed costumes for Main Street, U.S.A., and Frontierland were mainly old film costumes taken from the motion picture studio.

"Disney wardrobe" became the Disney Costuming Division in the late 1960's with the advent of the Walt Disney World® Resort. Pam Haynes, Vice President of Costume Design and Development for Walt Disney Entertainment, said that this change brought about "a more theatrical approach to costuming, with expanded entertainment costumes and extensive theming." Today, Theme Park and Resort costumes go though a detailed process before ever being worn by a Disney Cast Member. In reality, there are three types of costumes at Disney Theme Parks and Resorts—operational costumes, theatrical costumes, and costumes for Audio-Animatronic® figures.

Operational costumes are those worn by Cast Members each day in the "operation" of Theme Parks and Resorts. From an Attraction Hosts to Guest Relations Hostesses, Bell Captains to the Housekeeping staff, each operational costume is specifically created to fit a specific theme, form, and function. Costume designers begin in the "high concept phase" where they work with Show Designers to learn the overall vision for the project. From the concept, the designer will create black and white silhouette sketches of specific costume "looks." Color sketches are not used because color can influence a person's opinion about a design. If anything, color swatches and accessories may be included with the sketch. Once a specific look is approved, the sketch enters the "design phase" where the costume concepts are explored into job classifications. After a final design review, a costume is created for a "final approval pass," usually a fashion show for executives, then another for actual operational Cast Members. Since they are the people who will be wearing the costumes, operational Cast Members often have great insight into the specific needs of their costumes. Once everything is approved, the costume goes into mass production.

Theatrical costumes differ because they can be more elaborate than operational costumes. Used for entertainment purposes, theatrical costumes can have sequins, beads, and fine detail since they are not worn all day, every day.

Costuming Audio-Animatronic® figures is much like costuming a principal character in a movie. Costume Designers work closely with Walt Disney Imagineers to create one-of-a-kind pieces for figures like the Auctioneer in "Pirates of the Caribbean" or for Brer Rabbit in "Splash Mountain." After working from Imagineering sketches and renderings, the costume designer will use the actual figure to develop the costume pattern. Unlike real people, Audio-Animatronic® figures can't move around to get dressed, so their costumes are designed to come on and off differently. If a pirate has his arms full of treasure, how do you get his shirt on? Once the costume is made, it is put on the figure and the figure is then animated. Because figures do the same motions over and over again, their costumes wear differently and often need to be reinforced in certain areas.

Pam Haynes feels that the best two parts of her job are researching different periods, then creating attractive yet functional costumes and seeing the final product. "I want to know that the Cast Member likes wearing the costume," said Pam. Of course, Audio-Animatronic— figures don't complain too much, they simply rip their costumes to shreds if they don't fit properly.

Disney costumes have even created fashion trends in the real world. When Walt Disney's "Davy Crockett, King of the Wild Frontier" was released in theaters in 1955, the frontier hero became the new teenage idol, creating a rage for trapper-style dress. Moccasins, fringed jackets and trousers, and the fur hat with a tail at the back became extremely popular around the world, especially with children.

So, tomorrow morning if you wake up and sigh when you can't decide what to wear, make it a sigh of relief. Things could be worse. You could have to dress thousands of people, or even worse—Cruella De Vil!


 


 

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